![]() ![]() Rujasu: simulation data/testing, additional driver names. Mantasisg: physics development, testing, research. Woochoo: mod idea, research, initial physics changes, liveries, texture edits, sfx edits, mesh edits, driver names, testing. Thanks Yoss for some initial help and tips. Release comes along side a 3rd DLC package that adds 7 cars and Brands Hatchs Race track. Thanks redapg for the Online Tools used for initial physics changes. AC Mods rFactor 2 Mods Automobilista Mods All Cars All Tracks. Thanks ISI & Studio 397 for the AC Cobra 427, which is the physics and graphics basis of this 1954 mod. There are minor drag, power, and torque differences between the three baseline physics sets. So all the 0.75L cars have had their performance artificially boosted, just so much that they might compete with the slowest of the 1.1L group. The 0.75L cars at LM in the era were so slow that they caused significant issues with the rF2 AI driving the faster cars, typically meaning accidents while lapping. baseline B and C top speeds updated in icons minor balance adjustments between the baseline physics groups some reallocation of the baseline physics (A/B/C) for the 0.75L cars Steam workshop also updated > HERE > HERE << This is the official release for this update, including the new icons. ![]()
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